Your Room — round 2: three kinds of control
Three ideas, one rule: lamps, ambience, and services each get their own visual language, because pressing a button that does something (vacuum, goodnight) is not the same as flipping a switch. Repetitive helper text is gone — a lamp chip shows an icon, a name, and a glow dot. Nothing more.
A — Calm strip one row per controller type
Lamps as minimal chips (icon · name · glow). Ambience as a single segmented pill — not tiles. Climate dial off to the side. Services in their own zone at the bottom, styled as actions, never as lamps.
BIENVENUE
DAY 1 OF 5 · ARRIVAL
Bienvenue, famille !
Your room
Back to close
Lights
Services
🧹Send the vacuumAvailable until 7:00 PM
🌙GoodnightLights out · sleep well
B — Side rail climate left, everything else right
A calm vertical list of lamps on the left reads like a checklist. Ambience sits as a pill under them. The right rail holds the climate dial up top and the two services as big, unmistakable action buttons below.
BIENVENUE
DAY 1 OF 5 · ARRIVAL
Bienvenue, famille !
Your room
Back to close
Climate
Services
🌙GoodnightLights out · sleep well
🧹Send the vacuumAvailable until 7:00 PM
C — Spotlight the focused thing gets big
Same family as B but tighter: lamps as a compact chip row on top, then one wide detail band that always shows the currently focused control’s setting (here: the climate dial), then services as two half-width action buttons.
BIENVENUE
DAY 1 OF 5 · ARRIVAL
Bienvenue, famille !
Your room
Back to close
Lights
23.0°
Climate
Currently 23.5° · humidity 48%
Make yourself comfortable.
Services
🌙GoodnightLights out · sleep well
🧹Send the vacuumUntil 7:00 PM
My pick: A — the cleanest separation of the three controller languages, the least text, and the services finally look like actions instead of switches. B if you prefer the checklist feel; C if you want the spotlight band.